Long overdue, but here it is at last, the breakdown video for both my TI7 and TI8 Dota short film contest entries! More information further down the description, as well as a summary with timecode links. And I’ve made subtitles if you have trouble understanding me! 🙂
If you have any question about any of this, don’t hesitate to write a comment! I’ll do my best to respond.
————— TIMECODES
01:09 – TI7: “What does a hero truly fear?”
02:04 – Axe’s nightmare
04:33 – Extremely high-definition ass
05:33 – Bane’s realm
07:59 – Invoker’s nightmare
09:25 – Coming up with the classroom posters
13:26 – The parchment
14:49 – Invoker, but as a four-year-old
16:35 – Classroom lighting breakdowns
17:46 – A Refresher Orb in 3D
19:17 – Pudge + Monkey King’s nightmares
21:07 – Back in the Bane realm
21:35 – Ending sequence with a twist
25:20 – TI8: “Wiles of the Wisp”
29:22 – Upgrades to Bristleback
30:00 – Reattach to model
31:35 – Bristleback’s lines
33:45 – Io & the story of its 27 particle systems
35:31 – All-new environments
37:30 – ent_dota_lightinfo
38:58 – Intro lighting breakdowns
39:36 – A couple of footnotes
40:55 – Story falling apart
41:43 – Forest lighting breakdowns
42:40 – Environmental particle effects
43:31 – Painting my own ambient occlusion
43:50 – Fixing the grass system
44:18 – The grave hole
45:02 – Modeling the caverns
46:25 – Size differences
47:12 – Underworld lighting breakdowns
49:30 – Evolution of narrative
53:33 – A few last footnotes
54:20 – The short, but with music only
————— LINKS
True Sight: The International 2018 finals
TI7: What does a hero truly fear?
TI8: Wiles of the Wisp
Thomas Ferkol’s music
Alexandra Kern’s artwork
Unreal (1998) on Steam
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was iron talon an item before the neutral item stuff etc? :S
wow i learn a lot after seeing you videos nice one pls make some on cm as carry hero
Bro, can you answer what applications are used in making your animation?
example
SFM – for the main application making animation
or blender – make the body
and other programs
Holy crap you are so unbelievably talented
Thank you for Dota 2019 True Sight Max! It was fkn great mate!
2:52 pudge from hell
I legit forgot you still make content
Hello, Max, if I am mistaken but you did not create dota film this year? If thats true, why? I'm kinda miss your creations
Hello! Please make Omniknight an alternative female person :3
brilliant.
gaben must proud with you bro.
max,what thing you have for ti 9 SFM?
Hey.
Bring back The Heavy & the Medic Fall in Love
soy de peru hazlo otra vez y hazlo de nuevo si te gusta lo que haces y nosotros nos encanta que te guste buenos trabajos bro ty por las animaciones
Aha, someone's got Angel of Sagittarius on his wall.
Didn't notice that puck 😂😂😂
If you're doing future fighting animation scenes
My request is to have more dynamic camera angles in those fights
It just makes the fight feel more badass and exhilarating
GL further
Ничего непонятно, но интересно.
3:01 pudge is frickin scare me
Je viens de découvrir ton travail par le biais d'un commentaire que tu as laissé sur l'OST d'artifact , comme quoi donner son opinion sur internet ça peut parfois servir .
La qualité des animations est exceptionnelle , vraiment du beau travail .
baby invoker!
hello there,may i ask you some questions?
1.I create an io character,it seem like a blue solid ball,how to let it seem like in game and your sfm viewport?
2.How you made the Tether between io and Bristleback ?
thank you very much
FIirst thank you so much about this video even though I can't catch this. How long have you been making this video? Did you use SFM or SFM2(dota2 client)? I still can't change the light type in SFM2.
Man, you could do more of your videos. I think everyone waits a lot for a new video of yours.. one per year 😔
When do you find time to create these backstage? Animators very busy people)
About 10 minutes into ur vid and I think Valve should hire you to make tutorials for SFM reborn
Yay thanks for the breakdown!!!
Btw u have a very nice voice lmao
talent
that detail.. puck is already watching..!! who else watched to all that part of the video.. support 😛
any tips or guide to learn making model/ porting model to sfm?
because i dont know where to start
It would be fantastic if you export that skydome from bane's realm to the SFM workshop
Max, these videos are some of the most amazing and important videos out there. A whole generation of budding animators and storytellers will see these videos, take your lessons to heart, and produce true art. You're doing something major here, and I'm secretly waiting for the day someone wins "Best Animated" at the Oscars and says "it's all because of this Maxime Lebled guy."
Thank you