Breakdown & behind the scenes: "What does a hero truly fear?" + "Wiles of the Wisp" double feature!

Long overdue, but here it is at last, the breakdown video for both my TI7 and TI8 Dota short film contest entries! More information further down the description, as well as a summary with timecode links. And I’ve made subtitles if you have trouble understanding me! 🙂

If you have any question about any of this, don’t hesitate to write a comment! I’ll do my best to respond.


01:09 – TI7: “What does a hero truly fear?”
02:04 – Axe’s nightmare
04:33 – Extremely high-definition ass
05:33 – Bane’s realm
07:59 – Invoker’s nightmare
09:25 – Coming up with the classroom posters
13:26 – The parchment
14:49 – Invoker, but as a four-year-old
16:35 – Classroom lighting breakdowns
17:46 – A Refresher Orb in 3D
19:17 – Pudge + Monkey King’s nightmares
21:07 – Back in the Bane realm
21:35 – Ending sequence with a twist

25:20 – TI8: “Wiles of the Wisp”
29:22 – Upgrades to Bristleback
30:00 – Reattach to model
31:35 – Bristleback’s lines
33:45 – Io & the story of its 27 particle systems
35:31 – All-new environments
37:30 – ent_dota_lightinfo
38:58 – Intro lighting breakdowns
39:36 – A couple of footnotes
40:55 – Story falling apart
41:43 – Forest lighting breakdowns
42:40 – Environmental particle effects
43:31 – Painting my own ambient occlusion
43:50 – Fixing the grass system
44:18 – The grave hole
45:02 – Modeling the caverns
46:25 – Size differences
47:12 – Underworld lighting breakdowns
49:30 – Evolution of narrative
53:33 – A few last footnotes
54:20 – The short, but with music only

————— LINKS

True Sight: The International 2018 finals

TI7: What does a hero truly fear?

TI8: Wiles of the Wisp

Thomas Ferkol’s music

Alexandra Kern’s artwork

Unreal (1998) on Steam


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All Comments

  • was iron talon an item before the neutral item stuff etc? :S

    Rishi Raj Upadhyay May 31, 2020 2:00 am Reply
  • wow i learn a lot after seeing you videos nice one pls make some on cm as carry hero

    DOTA 2 PRO GAMING May 31, 2020 2:00 am Reply
  • Bro, can you answer what applications are used in making your animation?


    SFM – for the main application making animation

    or blender – make the body

    and other programs

    Sigit Ari Setiawan May 31, 2020 2:00 am Reply
  • Holy crap you are so unbelievably talented

    Jararu May 31, 2020 2:00 am Reply
  • Thank you for Dota 2019 True Sight Max! It was fkn great mate!

    tnightwolf May 31, 2020 2:00 am Reply
  • 2:52 pudge from hell

    Foreign Word May 31, 2020 2:00 am Reply
  • I legit forgot you still make content

    CasualJJ May 31, 2020 2:00 am Reply
  • Hello, Max, if I am mistaken but you did not create dota film this year? If thats true, why? I'm kinda miss your creations

    Maeve Althea May 31, 2020 2:00 am Reply
  • Hello! Please make Omniknight an alternative female person :3

    АLeNA Kosyakova May 31, 2020 2:00 am Reply
  • brilliant.

    Kiew Mr May 31, 2020 2:00 am Reply
  • gaben must proud with you bro.

    Nana Nanata May 31, 2020 2:00 am Reply
  • max,what thing you have for ti 9 SFM?

    Yosua Saragih May 31, 2020 2:00 am Reply
  • Hey.
    Bring back The Heavy & the Medic Fall in Love

    ShwintyKat May 31, 2020 2:00 am Reply
  • soy de peru hazlo otra vez y hazlo de nuevo si te gusta lo que haces y nosotros nos encanta que te guste buenos trabajos bro ty por las animaciones

    Marcelo Flores May 31, 2020 2:00 am Reply
  • Aha, someone's got Angel of Sagittarius on his wall.

    Yekaterina Smirnova May 31, 2020 2:00 am Reply
  • Didn't notice that puck 😂😂😂

    Faisal Ra'uf May 31, 2020 2:00 am Reply
  • If you're doing future fighting animation scenes
    My request is to have more dynamic camera angles in those fights
    It just makes the fight feel more badass and exhilarating
    GL further

    DotAuri May 31, 2020 2:00 am Reply
  • Ничего непонятно, но интересно.

    Грустный Обмудок May 31, 2020 2:00 am Reply
  • 3:01 pudge is frickin scare me

    BAMBOOZE May 31, 2020 2:00 am Reply
  • Je viens de découvrir ton travail par le biais d'un commentaire que tu as laissé sur l'OST d'artifact , comme quoi donner son opinion sur internet ça peut parfois servir .
    La qualité des animations est exceptionnelle , vraiment du beau travail .

    Seymour May 31, 2020 2:00 am Reply
  • baby invoker!

    Gabriel Chong May 31, 2020 2:00 am Reply
  • hello there,may i ask you some questions?
    1.I create an io character,it seem like a blue solid ball,how to let it seem like in game and your sfm viewport?
    2.How you made the Tether between io and Bristleback ?
    thank you very much

    ang gao May 31, 2020 2:00 am Reply
  • FIirst thank you so much about this video even though I can't catch this. How long have you been making this video? Did you use SFM or SFM2(dota2 client)? I still can't change the light type in SFM2.

    nb May 31, 2020 2:00 am Reply
  • Man, you could do more of your videos. I think everyone waits a lot for a new video of yours.. one per year 😔

    xpela100 May 31, 2020 2:00 am Reply
  • When do you find time to create these backstage? Animators very busy people)

    BOLT May 31, 2020 2:00 am Reply
  • About 10 minutes into ur vid and I think Valve should hire you to make tutorials for SFM reborn

    Brookie May 31, 2020 2:00 am Reply
  • Yay thanks for the breakdown!!!

    Btw u have a very nice voice lmao

    Brookie May 31, 2020 2:00 am Reply
  • talent

    trick x May 31, 2020 2:00 am Reply
  • that detail.. puck is already watching..!! who else watched to all that part of the video.. support 😛

    HPL Gamerz May 31, 2020 2:00 am Reply
  • any tips or guide to learn making model/ porting model to sfm?
    because i dont know where to start

    Rama Kisara May 31, 2020 2:00 am Reply
  • It would be fantastic if you export that skydome from bane's realm to the SFM workshop

    Silver_Ze_Geek May 31, 2020 2:00 am Reply
  • Max, these videos are some of the most amazing and important videos out there. A whole generation of budding animators and storytellers will see these videos, take your lessons to heart, and produce true art. You're doing something major here, and I'm secretly waiting for the day someone wins "Best Animated" at the Oscars and says "it's all because of this Maxime Lebled guy."

    Thank you

    Erick Wright May 31, 2020 2:00 am Reply

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